The Best of The Soundry Courter Project Volume 4

by The Soundry Courter Project

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about

{TCE-029}

SOME MORE NOTES ON THE SOUNDRY COURTER PROJECT

I've tried writing essays, or at least a glossary, about The Soundry Courter Project for a long time now. I think eventually it'll have to be a video to explain how all of this was done. But for now, here's some more info about it. First of all:

I guess some people assumed I was joking about all of this stuff being made with Windows Sound Recorder. Nope, it's true - all of this material was created on Windows Sound Recorder 4.0, running on Windows NT. It's also true that I did it all at my job during work hours instead of doing actual work. (Of course, it was all done a little bit at a time in between work. Luckily, my job as "key data operator" requires me to sit for 8 hours a day and listen to music on headphones.)

Every work day during that five year span, I used Sound Recorder to sample sounds from whatever CDs I was listening to. I built up a library of drum and percussion samples, a folder full of single notes and chords, vocal samples, and anything that sounded interesting. Eventually I began borrowing CDs I would otherwise never listen to just to get fresh audio (the grand total of sample sources is just over 2,000 songs). I slowly put together songs piece by piece by trimming the samples, paste/mixing sounds to make drum loops, recording from one window to another while adjusting the volume level to create fades, etc. Sound Recorder 4.0 is NOTHING like the version included in Windows 7. There were a lot of possibilities in that little program; you just had to be willing to do some math. (Eventually I hope to explain all of this, if only for posterity.)

Another "FAQ"-type question: Why Are So Many Things Playing Backwards?
Reversing sound files was one of the very few helpful processes available on the program, aside from changing the duration (limited to either double-speed or half-speed). Naturally I was curious to hear what everything sounded like backwards, and some things sounded much better. But the real reason is just backmasking jokes - a bonus to anybody who goes to the trouble of playing things backward.

These songs have not been mastered in any way. The volume levels and EQ are unchanged, and as they were created over the course of almost five years, they vary wildly from track to track. This is mostly due to the methods I had to use in order to get the finished pieces home...

[to be cont'd on Volume 5]

credits

released February 9, 2015

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TrashCanEagle Sacramento, California

Official label of XOC* and friends


* one of those video game music guys

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